Brent Jorgenson
Side Portfolio Project

The Dark Carnival

Areas of Interest                                                                                        
          Item                                                                               Progress
        Blood Fountain                                                                                   75%
Tilt-a-Whirl                                                                                         10%
Freakshow                                                                                           100%
Riddlebox                                                                                           100%
Haunted House                                                                                   60%
Floorplan                                                                                 100%
(roof textured 3/21)
            Ringmaster’s Tent                                                                             100%
Witch’s Hut                                                                                        85%
Morton’s List Book                                                                            100%
Wheel of Fortune                                                                                0%
Merry Go Round                                                                                45%
Ferris Wheel                                                                                        66%
Underground Roller Coaster                                                              0%
Skybox                        w Modeled 3/18
Goal – Tilt-A-Whirl Modeled
Install Maya PLE!!!
Goal – Perimeter of carnival
Goal – Ferris Wheel Textured
Goal – Ferris Wheel Animation

 

Need:
Merry-Go-Round:


Lotus Pod Cars

Light Fixtures for Structure

Alternate Fence around Perimeter

Mover Timing

Damage Volume?
No…

 

 

 

 

 

 

Haunted House:


Picture Frames

Fog Emitter

Bed

Chair

Lighting Fixtures

Desk

Dresser

Countertop

Bat Emitter

Doors

Oija Board texture

Grandfather Clock sound

Errie Noises Sounds

Alpha ghost movers

 

 

 

 

 

 

Working jump pads
Witch Hut:


Yard Gnome

Pathway

Grass Alpha

Gypsy table

Murals

Mobile

Table

Teleporter

Pot cooking w/ smoke n such

 

Morton’s List:
Needs some Ambient Sound or Alpha Shader Effect Please

Ringmaster’s Tent:
Ringmaster Ground Texture or Matt

Terrain:
Needs Texture Refinement and refinement for hard edges

Ferris Wheel:
Needs Texture, Mover Mechanics worked out, and Lights around the edges of the supports and the wheel itself to make the texture self illuminating and provide light

Underground RollerCoaster Track:
Redeemer down in the roller coaster have it strategically located under the witch hut make the redeemer symbolize greed and how it can destroy you. 

Blood Fountain
Benches and Texture for ground area around there

Concessions stands, (Cotton Candy & Popsicles)
Alpha Textures for:
River
Eerie Shaders
Ferris Wheel Architecture
Learn Specular Maps
Need to Refine Panorama
Clowns
Balloon Arch(1 ended up extremely high poly)
Signs
Fence around amusement Park (Chain Link? Something evil looking)
Cotton Candy Vendor
Children’s Area
Bridges for Stream
Ghost Ship? Alpha texture no collide, through the skybox!
Animal Cages (Animal Crackers Style)

Ferris Wheel Animation align it to the y or x and animate the carts moving around it keyframe 1 by 1 each cart

Doherty Employment Group 952-835-8885 8-4 PM

 

For map layout please detail over the PSD file in this directory
3/6 – Riddlebox Modeled out
3/6 – Morton’s List Pedastal Modeled
3/6 -  Witch’s hut Started Modelling
3/7 – FreekShow Cage Modeled
3/7 – Witches Hut Finished
3/7 – Tomestones for Haunted House
3/7 – Tilt-A-Whirl Kart Started
3/7 – DooDads: Couch, Fence, Bookshelf, Lightpost w/ Streamer Modeled
3/7 – Started Unrealed terrain/greybox
3/8 – Got Feedback [Bigger, use Karma, Vehicles, Fix/Work on Terrain]
3/8 – finished base of Ferris Wheel
3/8 – Progress on Ferris Wheel just needs Karts
3/8 – Merry Go Round Started
3/8 – Fluid Surface Info created
3/9 – Ferris Wheel Model Complete (Fuckin’ Beautiful)
3/9 – Doodads Placed in level for scenery and general feel
3/9 – Terrain Edited by Funhouse
3/9 – Haunted House First Floor Complete w/ Stairs leading to Second
3/9 – Graveyard Placement
3/9 – Fluid Surface Info turned into damage volume
3/9 – Skybox Layed out needs Texture
3/9 – Skybox Panorama done (could be better though)
3/9 – Tweaked Haunted house Stairs and Doorways for Collision
3/9 – Learned more and more aobut movers and linking them together. 
3/9 – Started Puppet for riddlebox!
3/9 – Tweaked Witches hut for stairs to second floor and collision. 
3/9 – Terrain Edited around outside of subtraction. 
3/9 – Learned about SOUND!!!
3/9 – Re Rendered Pics for CGTalk.com Forums!
3/10-1/11 – Haunted House Finished Modelling, needs refinement for exact first floor to second floor matchup
3/11 – Weapon Placement
3/11 – Terrain refinement
3/11 – Started Texturing for Doodads (Textured Lampposts Generic Fence, and the Bannerrs hanging over the path)
3/12 – Skybox Modeled and Textured
3/16 – Morton’s List completed
3/ 16 – Riddlebox Textured
3/17 – Freakshow Textured
3/17 – Screenshot of freekshow taken, revised overhead public picture
3/17 – FreakShow Lights in Place
3/17 – Merry go round Transformed into a double decker with stairs, and the quad
damage in the middle
3/17 – Stripper Car Added to Merry-Go-Round
3/18 – Merry Go Round Modeled w/ 3 Levels (Stairs leading to second 180 bend ramp to
the third) and railing added to Mesh
3/18 - Switched rocket Launcher and Shock Rifle Locations
3/19 – Added Sound for Witch Hut (Cradle of Filth – Dusk and her Embrace)
3/19 – Added Sound for Merry Go Round (Pumpkin Carver – ICP)
3/19 – Added Sound for Tilt-A-Whirl (Tilt-a-Whirl – ICP)
3/19 – added merry go round karts [stripper and lotus pod]
3/19 – Modeled and Textured Ringmaster’s tent
3/19 – Placed Weapons in Ringmaster Tent
3/19 – Edited Levelinfo to try and find out to remove the timer during gameplay and add
a radar map.  (Also fixed main tent problem with faces not showing up)
3/19 – Placed Lightposts and Lighting around exterior of main tent, added a light by the
entrance to the haunted house. 
3/19 – Fixed Haunted House, Fixed Railing, added 2nd story windows, made jumppad
area bigger and altered roof refined afterwards and added jumper in level
3/20 – textured light01 threw it in to see how it looks want to disable collision on part of the object, and fix the alpha channel on it as well as the light bulb area
3/20 – worked on refining haunted house gathered reference photos
3/20 – Textured Roof of Haunted House, Unwrapped still needs a little refinement though
3/23 – Texture work done on Tent, Television, Ring, and Net received feedback
on the level
3/23 – Modeled Fountain and Textured
3/24 – Placed Lights/Posts around Blood Fountain
3/25 – 3/27 - FINALS SUCK!!!
3/28 – Modeled Ticket Booth and Textured
3/29 – Took a break… altogether…
4/7 - ***Past Update (break so I got lazy)
            Witch Hut Textured
Items for witch Hut made
Cubemap & TexEnvMap Created
Items for witch hut unwrapped (doodads like a bong, table, crystal ball, 2 murals,
a book template, cauldron, boiling pot, etc.)
Repositioned Ferris Wheel and set it up as a mover, need to find guidance on how
to get the mover to work. 
Textured items for witch hut and imported them